San Andreas / Modlar / CLEO Modifikasyonları
fastman92 limit adjuster 2.2
- fastman92 | yükleyen: fastman92
- fastman92.ml
- 11/29/2015
- 8145 İndirmeler
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Açıklama
Like many other games, GTA has limits that may later need to be increased as the modding community grows.
This limit adjuster gives you that opportunity.
Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack.
An example of these limits would be the ID limits, handling.cfg limits & cargrp.dat limit.
Map limits are also hacked. This means bigger maps with more cities.
Supported games: GTA VC, GTA SA, GTA IV, GTA V.
Open-source work, can be studied and modified by other developers.
- - - - - - - - - - - - - - - - - -
Latest changes:
** 2.2, 28-11-2015
- cheatStrings.dat updated with real cheat codes, thanks to Junior_Djjr
- GTA SA, added SPECIAL -> Fix streaming memory bug, thanks to Link2012 for explanation of some Renderware structures.
- GTA IV, added MAP LIMITS -> Tracks.dat file size limit
- GTA SA, added MAP LIMITS -> Tracks.dat file size limit
- GTA IV, world sector map limits hacked
- GTA SA, added VISIBILITY -> Weapon peds for PC limit
- GTA SA, added SPECIAL -> Make paintjobs work for any ID
- GTA IV, added IDE LIMITS: IDE Objects Type 1, IDE Objects Type 2, Timed Objects, Vehicle Models, Ped Models
- GTA SA, IDE:2dfx limit hacked
** 2.1, 22-09-2015
- GTA SA, IMG archives can be recursive. When Enhanced IMG archives option is enabled.
- GTA V, FXT loader made
- GTA IV, FXT loader made
- GTA SA, fixed a bug in ID limits over 65535
- GTA IV, the message about vehicle audio loader enabled was missing in log file.
- GTA SA, level limits fixed, CStreaming__GetDefaultCabDriverModel had an infinite loop freezing the game.
- GTA SA, COL ID limit got hacked. Now CColModel items can have unsigned __int16 exCOL_file_ID;
This limit adjuster gives you that opportunity.
Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack.
An example of these limits would be the ID limits, handling.cfg limits & cargrp.dat limit.
Map limits are also hacked. This means bigger maps with more cities.
Supported games: GTA VC, GTA SA, GTA IV, GTA V.
Open-source work, can be studied and modified by other developers.
- - - - - - - - - - - - - - - - - -
Latest changes:
** 2.2, 28-11-2015
- cheatStrings.dat updated with real cheat codes, thanks to Junior_Djjr
- GTA SA, added SPECIAL -> Fix streaming memory bug, thanks to Link2012 for explanation of some Renderware structures.
- GTA IV, added MAP LIMITS -> Tracks.dat file size limit
- GTA SA, added MAP LIMITS -> Tracks.dat file size limit
- GTA IV, world sector map limits hacked
- GTA SA, added VISIBILITY -> Weapon peds for PC limit
- GTA SA, added SPECIAL -> Make paintjobs work for any ID
- GTA IV, added IDE LIMITS: IDE Objects Type 1, IDE Objects Type 2, Timed Objects, Vehicle Models, Ped Models
- GTA SA, IDE:2dfx limit hacked
** 2.1, 22-09-2015
- GTA SA, IMG archives can be recursive. When Enhanced IMG archives option is enabled.
- GTA V, FXT loader made
- GTA IV, FXT loader made
- GTA SA, fixed a bug in ID limits over 65535
- GTA IV, the message about vehicle audio loader enabled was missing in log file.
- GTA SA, level limits fixed, CStreaming__GetDefaultCabDriverModel had an infinite loop freezing the game.
- GTA SA, COL ID limit got hacked. Now CColModel items can have unsigned __int16 exCOL_file_ID;
Yorumlar
Şu ana kadar 15 yorum gönderilmiş.
03/20/2016 12:41
are you working on a version for 64bit that has the handling.fcg patch?
Alıntı yap | Cevapla | (0)
are you working on a version for 64bit that has the handling.fcg patch?
Alıntı yap | Cevapla | (0)
01/03/2016 12:56
ThatMe, I don't have plans for GTA 5 In-game Timecyc Editor.
Alıntı yap | Cevapla | (0)
ThatMe, I don't have plans for GTA 5 In-game Timecyc Editor.
Alıntı yap | Cevapla | (0)
12/31/2015 12:13
@fastman92 Hey man i have an question
are your planning to do ingame timecyc editor for gta 5 if it's gonna be possible / is going to be possible?
Alıntı yap | Cevapla | (0)
@fastman92 Hey man i have an question
are your planning to do ingame timecyc editor for gta 5 if it's gonna be possible / is going to be possible?
Alıntı yap | Cevapla | (0)
12/03/2015 13:51
when i extract its size change to 14,404,096 and when i copy to gta sa dir its is 14,480,380
plz plz plz help me
Alıntı yap | Cevapla | (0)
when i extract its size change to 14,404,096 and when i copy to gta sa dir its is 14,480,380
plz plz plz help me
Alıntı yap | Cevapla | (0)
12/03/2015 02:01
in archive gta sa size is 14383616 but when i extract its size changed
plz help me i really need this tool
Alıntı yap | Cevapla | (0)
in archive gta sa size is 14383616 but when i extract its size changed
plz help me i really need this tool
Alıntı yap | Cevapla | (0)
12/02/2015 17:37
Then replace gta_sa.exe and make sure it has 14 383 616 bytes
Alıntı yap | Cevapla | (0)
Then replace gta_sa.exe and make sure it has 14 383 616 bytes
Alıntı yap | Cevapla | (0)
12/02/2015 05:33
i download gta_sa.exe 1.0 us hoodlum 14383616 but when i run game it says your game version is not support
sorry for my bad english
Alıntı yap | Cevapla | (0)
i download gta_sa.exe 1.0 us hoodlum 14383616 but when i run game it says your game version is not support
sorry for my bad english
Alıntı yap | Cevapla | (0)
12/01/2015 18:16
Then get
2. GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE:
EXE size: 14 383 616 bytes
Alıntı yap | Cevapla | (0)
Then get
2. GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE:
EXE size: 14 383 616 bytes
Alıntı yap | Cevapla | (0)

