San Andreas / Skinler / Yeni Görünüm / Model
Silence Suzuka (Uma Musume)
- Fookie_00 | yükleyen: Fookie_00
- 01/03/2026
- 1808 İndirmeler
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Şu ana kadar 6 yorum gönderilmiş.
01/04/2026 15:15
@XG417 Make sure to click on your mesh then check 'Export Custom Split Normals' in the object properties tab before exporting.
https://imgur.com/a/gIBXQ5f
Alıntı yap | Cevapla
@XG417 Make sure to click on your mesh then check 'Export Custom Split Normals' in the object properties tab before exporting.
https://imgur.com/a/gIBXQ5f
Alıntı yap | Cevapla
01/04/2026 13:58
@Fookie_00 Yoooo I've been looking for something like this! Thanks a bunch!!
Although my problem now is, while the plugin is working fine in Blender, whenever I export the model the normals never change in-game.
Alıntı yap | Cevapla
@Fookie_00 Yoooo I've been looking for something like this! Thanks a bunch!!
Although my problem now is, while the plugin is working fine in Blender, whenever I export the model the normals never change in-game.
Alıntı yap | Cevapla
01/04/2026 10:21
@XG417 I am using a Blender plugin called BNPR Abnormal to smooth the normals on the face. If you're interested I'm leaving a link below that shows the method I use to achieve that.
https://bnpr.gitbook.io/bnpr/shaders/toon-shading-nbpr-abnormal-normal-sphering
Alıntı yap | Cevapla
@XG417 I am using a Blender plugin called BNPR Abnormal to smooth the normals on the face. If you're interested I'm leaving a link below that shows the method I use to achieve that.
https://bnpr.gitbook.io/bnpr/shaders/toon-shading-nbpr-abnormal-normal-sphering
Alıntı yap | Cevapla
01/03/2026 17:59
I've been wondering - how'd you get the Normals on the face to be so smooth? It's not showing any edge shadows like other anime-type models I see
Alıntı yap | Cevapla
I've been wondering - how'd you get the Normals on the face to be so smooth? It's not showing any edge shadows like other anime-type models I see
Alıntı yap | Cevapla
