San Andreas / Skinler / Yeni Görünüm / Model
Zafina (Tekken7)
- EvyFirefly | yükleyen: EvyFirefly
- 06/06/2020
- 4096 İndirme
Puanlamalar:
Lütfen önce giriş yap.
Favoriler:
Videolar
Henüz hiç video eklenmedi.Bu moda video eklemek için giriş yapmış olman gerekir.
Açıklama
Zafina from Tekken 7, blue and red textures
Yorumlar
Şu ana kadar 18 yorum gönderilmiş.
06/15/2020 18:08
I know that GTA can handle models of about 100,000 polygons, maybe more... But if the model needs to be optimized, I break it into parts in 3DS MAX and optimize each with modifiers, until the quality loss become noticeable... Some parts can be optimized more, some less.
You can also remove parts that you will not see in the game (for example, body parts under clothing). I haven’t seen tutorials about this for GTA, but in any case, there is a lot about optimization tools in 3D max and other programms
Maybe you'll find the better way to do it 
Alıntı yap | Cevapla | (0)
Quote: cabell99
@EvyFirefly Take Skarlett's model from MK 11
But what method did you use to do that to the characters, not only from Tekken, but also from others? Oh, where can I see a tutorial where I can see how those solutions are made? I'm really interested in taking out characters that the game can't handle.
I know that GTA can handle models of about 100,000 polygons, maybe more... But if the model needs to be optimized, I break it into parts in 3DS MAX and optimize each with modifiers, until the quality loss become noticeable... Some parts can be optimized more, some less.
You can also remove parts that you will not see in the game (for example, body parts under clothing). I haven’t seen tutorials about this for GTA, but in any case, there is a lot about optimization tools in 3D max and other programms
Alıntı yap | Cevapla | (0)
06/14/2020 18:17
@EvyFirefly Take Skarlett's model from MK 11
But what method did you use to do that to the characters, not only from Tekken, but also from others? Oh, where can I see a tutorial where I can see how those solutions are made? I'm really interested in taking out characters that the game can't handle.
Alıntı yap | Cevapla | (0)
@EvyFirefly Take Skarlett's model from MK 11
But what method did you use to do that to the characters, not only from Tekken, but also from others? Oh, where can I see a tutorial where I can see how those solutions are made? I'm really interested in taking out characters that the game can't handle.
Alıntı yap | Cevapla | (0)
06/14/2020 18:14
English is not my language, so I'm not sure I'd catch your question well... Anyways, Tekken girls in GTA are real pain
They have big muscled shoulders and legs, and they usually need a lot of model (and texture) fixes. I try to do most of them, without changing radically their bodies, but they may still look kinda... manly with some (not female) anims
Alıntı yap | Cevapla | (0)
Quote: cabell99
Good bro, friend, hey, ask a question, how are you trying to get that character to come out well in the game?
English is not my language, so I'm not sure I'd catch your question well... Anyways, Tekken girls in GTA are real pain
Alıntı yap | Cevapla | (0)
06/14/2020 17:32
OK, it seems I have her model somewhere...
Alıntı yap | Cevapla | (1)
Quote: Mirres Kazik
Can you make asuka kazama hakama skin, please? Thank you!
OK, it seems I have her model somewhere...
Alıntı yap | Cevapla | (1)
06/11/2020 05:06
Good bro, friend, hey, ask a question, how are you trying to get that character to come out well in the game?
Alıntı yap | Cevapla | (0)
Good bro, friend, hey, ask a question, how are you trying to get that character to come out well in the game?
Alıntı yap | Cevapla | (0)
06/09/2020 19:23
Can you make asuka kazama hakama skin, please? Thank you!
Alıntı yap | Cevapla | (0)
Can you make asuka kazama hakama skin, please? Thank you!
Alıntı yap | Cevapla | (0)
06/07/2020 17:55
@MatureMasters Well... I`ll look what can be done with her
Alıntı yap | Cevapla | (0)
@MatureMasters Well... I`ll look what can be done with her
Alıntı yap | Cevapla | (0)





