San Andreas / Modlar / Modifikasyonlar
Shoot Through Walls
- kurtis2222 | yükleyen: kurtis2222
- 08/23/2025
- 1216 İndirmeler
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Warning! This mod will break some missions!
A very simple mod that lets you shoot through most walls.
A very simple mod that lets you shoot through most walls.
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Şu ana kadar 2 yorum gönderilmiş.
09/27/2025 18:45
@Mauro damiano86 Yes, I remember. I don't think it's possible or at least it's beyond my capabilities. I don't think you can detect collisions that are marked shoot through even with CLEO mods.
Alıntı yap | Cevapla
@Mauro damiano86 Yes, I remember. I don't think it's possible or at least it's beyond my capabilities. I don't think you can detect collisions that are marked shoot through even with CLEO mods.
Alıntı yap | Cevapla
09/16/2025 13:53
for Kurtis2222, do you remember ? me saying that this mod could be adapted to Bullet Hole ? yes im Viewing Spider22 From YouTube I don't know if I said it here or on YouTube, ? but you said that due to the collisions, it wasn't possible. But today, after I don't know how much time has passed, but okay, anyway, I thought of something. What if, to get around the problem, you make a script that generates an object like an invisible wall or door in the direction the player is aiming, but it has to be generated and deleted randomly with time intervals so as to make it seem like some bullets go through the wall and some don't? Anyway, what do you think? Alternatively, you could do the same thing with the collisions of the buildings affected by your mod that modifies Surface.dat, then let me know. anyway good Job.
Alıntı yap | Cevapla
for Kurtis2222, do you remember ? me saying that this mod could be adapted to Bullet Hole ? yes im Viewing Spider22 From YouTube I don't know if I said it here or on YouTube, ? but you said that due to the collisions, it wasn't possible. But today, after I don't know how much time has passed, but okay, anyway, I thought of something. What if, to get around the problem, you make a script that generates an object like an invisible wall or door in the direction the player is aiming, but it has to be generated and deleted randomly with time intervals so as to make it seem like some bullets go through the wall and some don't? Anyway, what do you think? Alternatively, you could do the same thing with the collisions of the buildings affected by your mod that modifies Surface.dat, then let me know. anyway good Job.
Alıntı yap | Cevapla
