San Andreas / Modlar / CLEO Modifikasyonları
Reverse Light
- Kyle, David, Sky and Kunal | yükleyen: kunal829
- 03/11/2014
- 57420 İndirmeler
Puanlamalar:
Lütfen önce giriş yap.
Favoriler:
İndir
231.78Kb
231.78Kb
Açıklama
just put the .cs file in your cleo folder..
enjoy.............
please rate and comment......
enjoy.............
please rate and comment......
Yorumlar
Şu ana kadar 91 yorum gönderilmiş.
11/06/2018 07:40
shut up always saying stealer robber you dont know whats permission stupid people
Alıntı yap | Cevapla
shut up always saying stealer robber you dont know whats permission stupid people
Alıntı yap | Cevapla
08/18/2015 04:43
@Redtrek i told that i am just uploader of this mod, i've permission of original author, so don't disturb me
Alıntı yap | Cevapla
@Redtrek i told that i am just uploader of this mod, i've permission of original author, so don't disturb me
Alıntı yap | Cevapla
08/17/2015 22:47
Legit i am a cleo scripter:
Actual Mod:
P.S If you check this stolen mod you can see that the code is the same except that the titles are changed and the file is shortened.
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
wait 0
0662: printstring "Óíèâåðñàëüíûå îãíè çàäíåãî õîäà, àâòîð izerli/ÂÅÐÅÂÊÈÍ ÈÂÀÍ, 2011 ãîä"
:NONAME_77
wait 0
if
Player.Defined(0)
else_jump @NONAME_935
0A9F: 7@ = current_thread_pointer
Actor.StorePos($PLAYER_ACTOR, 28@, 29@, 30@)
if
0AE2: 0@ = random_vehicle_near_point 28@ 29@ 30@ in_radius 80.0 find_next 0 pass_wrecked 1 //IF and SET
else_jump @NONAME_935
:NONAME_149
if
056E: car 0@ defined
else_jump @NONAME_905
0AB8: get_vehicle 0@ current_gear_to 13@
if
13@ == 0
else_jump @NONAME_905
0A97: 1@ = car 0@ struct
0A8E: 8@ = 1@ + 1424 // int
0A8D: 8@ = read_memory 8@ size 1 virtual_protect 0
if
not 8@ == 0
else_jump @NONAME_247
jump @NONAME_905
:NONAME_247
0085: 2@ = 1@ // (int)
2@ += 34
0A8D: 2@ = read_memory 2@ size 2 virtual_protect 0
2@ *= 4
2@ += 11120840
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 92
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 12
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 4@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 5@ = read_memory 2@ size 4 virtual_protect 0
3@ -= 0.05
0AC7: 6@ = var 3@ offset
7@ += 1
0AA5: call 7325056 num_params 21 pop 21 1 0 50.0 0 0.1 0 0 0 0 0 0 0 150.0 0.12 6@ 170 255 255 255 1@ 7@
3@ *= -1.0
7@ += 1
0AA5: call 7325056 num_params 21 pop 21 1 0 50.0 0 0.1 0 0 0 0 0 0 0 150.0 0.12 6@ 170 255 255 255 1@ 7@
0407: store_coords_to 25@ 26@ 27@ from_car 0@ with_offset 3@ 4@ 5@
0407: store_coords_to 2@ 6@ 12@ from_car 0@ with_offset 0.0 0.0 0.0
0407: store_coords_to 15@ 16@ 19@ from_car 0@ with_offset -0.5 -1.5 0.0
0063: 15@ -= 2@ // (float)
0063: 16@ -= 6@ // (float)
0063: 19@ -= 12@ // (float)
0AA5: call 7340256 num_params 14 pop 14 0@ 0 0 1.0 1.0 1.0 4.5 19@ 16@ 15@ 27@ 26@ 25@ 1
3@ *= -1.0
0407: store_coords_to 25@ 26@ 27@ from_car 0@ with_offset 3@ 4@ 5@
0407: store_coords_to 2@ 6@ 12@ from_car 0@ with_offset 0.0 0.0 0.0
0407: store_coords_to 15@ 16@ 19@ from_car 0@ with_offset 0.5 -1.5 0.0
0063: 15@ -= 2@ // (float)
0063: 16@ -= 6@ // (float)
0063: 19@ -= 12@ // (float)
0AA5: call 7340256 num_params 14 pop 14 0@ 0 0 1.0 1.0 1.0 4.5 19@ 16@ 15@ 27@ 26@ 25@ 1
:NONAME_905
8AE2: not 0@ = random_vehicle_near_point 28@ 29@ 30@ in_radius 80.0 find_next 1 pass_wrecked 1 //IF and SET
else_jump @NONAME_149
:NONAME_935
jump @NONAME_77
Stolen:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
wait 0
if
Player.Defined(0)
else_jump @NONAME_860
0A9F: 7@ = current_thread_pointer
Actor.StorePos($PLAYER_ACTOR, 28@, 29@, 30@)
if
0AE2: 0@ = random_vehicle_near_point 28@ 29@ 30@ in_radius 80.0 find_next 0 pass_wrecked 1 //IF and SET
else_jump @NONAME_860
if
056E: car 0@ defined
else_jump @NONAME_830
0AB8: get_vehicle 0@ current_gear_to 13@
if
13@ == 0
else_jump @NONAME_830
0A97: 1@ = car 0@ struct
0A8E: 8@ = 1@ + 1424 // int
0A8D: 8@ = read_memory 8@ size 1 virtual_protect 0
if
not 8@ == 0
else_jump @NONAME_172
jump @NONAME_830
:NONAME_172
0085: 2@ = 1@ // (int)
2@ += 34
0A8D: 2@ = read_memory 2@ size 2 virtual_protect 0
2@ *= 4
2@ += 11120840
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 92
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 12
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 4@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
Alıntı yap | Cevapla
Legit i am a cleo scripter:
Actual Mod:
P.S If you check this stolen mod you can see that the code is the same except that the titles are changed and the file is shortened.
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
wait 0
0662: printstring "Óíèâåðñàëüíûå îãíè çàäíåãî õîäà, àâòîð izerli/ÂÅÐÅÂÊÈÍ ÈÂÀÍ, 2011 ãîä"
:NONAME_77
wait 0
if
Player.Defined(0)
else_jump @NONAME_935
0A9F: 7@ = current_thread_pointer
Actor.StorePos($PLAYER_ACTOR, 28@, 29@, 30@)
if
0AE2: 0@ = random_vehicle_near_point 28@ 29@ 30@ in_radius 80.0 find_next 0 pass_wrecked 1 //IF and SET
else_jump @NONAME_935
:NONAME_149
if
056E: car 0@ defined
else_jump @NONAME_905
0AB8: get_vehicle 0@ current_gear_to 13@
if
13@ == 0
else_jump @NONAME_905
0A97: 1@ = car 0@ struct
0A8E: 8@ = 1@ + 1424 // int
0A8D: 8@ = read_memory 8@ size 1 virtual_protect 0
if
not 8@ == 0
else_jump @NONAME_247
jump @NONAME_905
:NONAME_247
0085: 2@ = 1@ // (int)
2@ += 34
0A8D: 2@ = read_memory 2@ size 2 virtual_protect 0
2@ *= 4
2@ += 11120840
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 92
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 12
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 4@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 5@ = read_memory 2@ size 4 virtual_protect 0
3@ -= 0.05
0AC7: 6@ = var 3@ offset
7@ += 1
0AA5: call 7325056 num_params 21 pop 21 1 0 50.0 0 0.1 0 0 0 0 0 0 0 150.0 0.12 6@ 170 255 255 255 1@ 7@
3@ *= -1.0
7@ += 1
0AA5: call 7325056 num_params 21 pop 21 1 0 50.0 0 0.1 0 0 0 0 0 0 0 150.0 0.12 6@ 170 255 255 255 1@ 7@
0407: store_coords_to 25@ 26@ 27@ from_car 0@ with_offset 3@ 4@ 5@
0407: store_coords_to 2@ 6@ 12@ from_car 0@ with_offset 0.0 0.0 0.0
0407: store_coords_to 15@ 16@ 19@ from_car 0@ with_offset -0.5 -1.5 0.0
0063: 15@ -= 2@ // (float)
0063: 16@ -= 6@ // (float)
0063: 19@ -= 12@ // (float)
0AA5: call 7340256 num_params 14 pop 14 0@ 0 0 1.0 1.0 1.0 4.5 19@ 16@ 15@ 27@ 26@ 25@ 1
3@ *= -1.0
0407: store_coords_to 25@ 26@ 27@ from_car 0@ with_offset 3@ 4@ 5@
0407: store_coords_to 2@ 6@ 12@ from_car 0@ with_offset 0.0 0.0 0.0
0407: store_coords_to 15@ 16@ 19@ from_car 0@ with_offset 0.5 -1.5 0.0
0063: 15@ -= 2@ // (float)
0063: 16@ -= 6@ // (float)
0063: 19@ -= 12@ // (float)
0AA5: call 7340256 num_params 14 pop 14 0@ 0 0 1.0 1.0 1.0 4.5 19@ 16@ 15@ 27@ 26@ 25@ 1
:NONAME_905
8AE2: not 0@ = random_vehicle_near_point 28@ 29@ 30@ in_radius 80.0 find_next 1 pass_wrecked 1 //IF and SET
else_jump @NONAME_149
:NONAME_935
jump @NONAME_77
Stolen:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
wait 0
if
Player.Defined(0)
else_jump @NONAME_860
0A9F: 7@ = current_thread_pointer
Actor.StorePos($PLAYER_ACTOR, 28@, 29@, 30@)
if
0AE2: 0@ = random_vehicle_near_point 28@ 29@ 30@ in_radius 80.0 find_next 0 pass_wrecked 1 //IF and SET
else_jump @NONAME_860
if
056E: car 0@ defined
else_jump @NONAME_830
0AB8: get_vehicle 0@ current_gear_to 13@
if
13@ == 0
else_jump @NONAME_830
0A97: 1@ = car 0@ struct
0A8E: 8@ = 1@ + 1424 // int
0A8D: 8@ = read_memory 8@ size 1 virtual_protect 0
if
not 8@ == 0
else_jump @NONAME_172
jump @NONAME_830
:NONAME_172
0085: 2@ = 1@ // (int)
2@ += 34
0A8D: 2@ = read_memory 2@ size 2 virtual_protect 0
2@ *= 4
2@ += 11120840
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 92
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 12
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 4@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
Alıntı yap | Cevapla
08/17/2015 22:43
Ya, this is stolen. Changing titles of .cs code aint tricking me.
Alıntı yap | Cevapla
Ya, this is stolen. Changing titles of .cs code aint tricking me.
Alıntı yap | Cevapla
08/17/2015 11:41
oak came in your supports this doesn't mean fight will stop.
this is word war.
Alıntı yap | Cevapla
oak came in your supports this doesn't mean fight will stop.
this is word war.
Alıntı yap | Cevapla
08/17/2015 10:00
you must have snatched oak but i will also snatch your
all friends , p-man , gullu , gta macro
Alıntı yap | Cevapla
you must have snatched oak but i will also snatch your
all friends , p-man , gullu , gta macro
Alıntı yap | Cevapla
08/17/2015 09:56
i think you didn't recognized me , i am one who commented on
you and the fight was started. i am 3 in one.
Alıntı yap | Cevapla
i think you didn't recognized me , i am one who commented on
you and the fight was started. i am 3 in one.
Alıntı yap | Cevapla
08/17/2015 09:54
i will aware aware people about this.
they will collapse your rating.
Alıntı yap | Cevapla
i will aware aware people about this.
they will collapse your rating.
Alıntı yap | Cevapla
08/17/2015 09:46
the fight is not over now , you must delete your name from authors list.
Alıntı yap | Cevapla
the fight is not over now , you must delete your name from authors list.
Alıntı yap | Cevapla
08/16/2015 11:29
guys who think that this mod is stolen they are wrong, i have original author permission, so pls don't tell again stolen
Alıntı yap | Cevapla
guys who think that this mod is stolen they are wrong, i have original author permission, so pls don't tell again stolen
Alıntı yap | Cevapla
08/16/2015 09:09
ok, you accept your mistake , i take my words back ,
let's be a good friend.
Alıntı yap | Cevapla
ok, you accept your mistake , i take my words back ,
let's be a good friend.
Alıntı yap | Cevapla



