San Andreas / Modlar / CLEO Modifikasyonları
Train Customizer
- vladvo | yükleyen: vladvo
- 12/14/2025
- 1143 İndirmeler
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This mod allows to customize vanilla GTA SA trains. You can change locomotives and add carriages.
You can use any custom/added model ID in this mod.
When changing something you have to follow some rules.
First of all - each train has 16 slots for carriages, but you can only use 15. The last slot should always be 0 (zero) ! If it wont be set to 0 - the game will consider next train as a continuation of present one and make it too long.
All 16 slots should be filled with numbers !
Train0-Train8 and Train14 are trains that are randomly spawned by the game.
You can change whatever you want, set any modelID.
Train8 and Train14 are the Trams in San Fierro.
Trains9-Train13 and Train15 are mission trains.
The only allowed model IDs are the ones already present in that train.
For example:
Train12=537,569,569,569,537,0,0,0,0,0,0,0,0,0,0,0
In this train you can use IDs 537 and 569. Using any other ID will crash the game.
Basically, you can only change the lenght of the train and order of carriages.
Bear in mind that mission trains are used in cutscenes so changing them might lead
to visually unpleasant or unexpected results.
Adding more than one locomotive has only visual effect. The train won't be faster or more powerful.
The mod doesn't stay in memory. It patches stuff and unloads itself.
Train usage in vanilla game missions and how many times it is used:
Intro
Train13 x1
Catalyst
Train10 x1
Wrong Side of the Tracks
Train11 x4
Reuniting The Families
Train15 x1
Snail Trail
Train10 x1
Train11 x3
Train random(10-13) x5
Test Drive
Train9 x1
Green Goo
Train13 x1
End Of The Line (3)
Train15 x1
Quarry
Train11 x2
For modders:
TrainXX matches train type used in 06D8 opcode.
06D8: 1@ = create_train_at 1.0 2.0 3.0 type 7 direction 1
You can use any custom/added model ID in this mod.
When changing something you have to follow some rules.
First of all - each train has 16 slots for carriages, but you can only use 15. The last slot should always be 0 (zero) ! If it wont be set to 0 - the game will consider next train as a continuation of present one and make it too long.
All 16 slots should be filled with numbers !
Train0-Train8 and Train14 are trains that are randomly spawned by the game.
You can change whatever you want, set any modelID.
Train8 and Train14 are the Trams in San Fierro.
Trains9-Train13 and Train15 are mission trains.
The only allowed model IDs are the ones already present in that train.
For example:
Train12=537,569,569,569,537,0,0,0,0,0,0,0,0,0,0,0
In this train you can use IDs 537 and 569. Using any other ID will crash the game.
Basically, you can only change the lenght of the train and order of carriages.
Bear in mind that mission trains are used in cutscenes so changing them might lead
to visually unpleasant or unexpected results.
Adding more than one locomotive has only visual effect. The train won't be faster or more powerful.
The mod doesn't stay in memory. It patches stuff and unloads itself.
Train usage in vanilla game missions and how many times it is used:
Intro
Train13 x1
Catalyst
Train10 x1
Wrong Side of the Tracks
Train11 x4
Reuniting The Families
Train15 x1
Snail Trail
Train10 x1
Train11 x3
Train random(10-13) x5
Test Drive
Train9 x1
Green Goo
Train13 x1
End Of The Line (3)
Train15 x1
Quarry
Train11 x2
For modders:
TrainXX matches train type used in 06D8 opcode.
06D8: 1@ = create_train_at 1.0 2.0 3.0 type 7 direction 1
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