San Andreas / Modlar / CLEO Modifikasyonları
Enterable Hidden Interiors Repatched
- artginPL, CatchyKetchup, rill_ et al. | yükleyen: CatchyKetchup
- gtainside.com/user/CatchyKe...
- 11/21/2025 (Son güncelleme: 10/17/2026)
- 15254 İndirme
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Açıklama
EHI makes many previously inaccessible or hidden interiors in GTA San Andreas fully enterable and seamlessly integrated into the game world. This Repatched version expands and improves the original EHI system with new entry/exits, numerous fixes, dynamic story-based access, and additional features like save points, movable doors, and enhanced interior functionality.
---- Update v.26.10.17
- Fixed save pickup disappearing in Richman/ Mulholland/ Toreno Ranch after saving
- Added vehicles at new safehouses (Phoenix at Richman, Euros at Mulholland, FCR900 at Bayside, Dinghy at Toreno Ranch)
- Fixed Sanchez/ Washington disappearing when entering Angel Pine Trailer/ Toreno Ranch
- Fixed cars from "Test Drive" mission being invisible in Doherty garage right after completing the mission. Now you can enter and use them.
- Fixed some interiors being accidently open too early after saving
- Fixed and improved "World Of Coq" restaurant
- Improved SF Hospital roof access. Previously, the helicopters (added by Proper Fixes) didn't spawn.
- Removed Urbanize dependency. Increasing the audio box limit isn't necessary anymore.
- Reworked ReadMe file, added instruction for resetting the enex array (if you get warped to wrong locations when entering interiors)
- Minor fixes
---- FIXES / IMPROVEMENTS FROM OLD EHI:
- Implemented a robust savegame protection system. Older EHI versions could damage savegames; now this is extremely unlikely.
- Fixed a bug that prevented leaving Ammu-Nation during the "Doberman" mission
- Fixed missing walls in the Vagos gang house
- Fixed incorrect colors in some interiors
- Fixed incorrect positions of several enex
- Realistic opening hours for added shops
- Moved "Fanny Batter's Whore House" to the location in SF where it was likely originally intended
- Adapted to Proper Fixes, Urbanize and "Doherty Garage" mod
- Improved the script for the elevator in LS Glazed Office
- And many other improvements. The entire EHI script was rebuilt from scratch.
---- NEW FEATURES:
- Dynamic interior access based on story progress.
- This means that most mission and cutscene interiors will only be accessible if you have completed at least one mission there.
- Added 70+ new entry/exits. This also includes Kaoru Tanamachi's "New Places to Enter WIP ENEX" mod.
- I chose locations that are inconspicuous, difficult to reach in normal gameplay, or places where Rockstar seems to have forgotten to provide access.
- In total, EHI now adds over 200 additional enex to the game (the vanilla game has 376).
- Added access to 5 more restaurants in the Destert/ Country Side
- Revived Bayside with a Burger Shot, Didier Sachs, a beach resturant and a save house
- Added furniture to empty interiors
- Added missing background noise in several interiors
- Added missing sounds for movable gates
- Movable backdoor of Doherty Garage
- Option to tune cars in Doherty Garage
- Option to save inside:
- Doherty Garage
- Angel Pine Trailer
- Toreno's Ranch
- Four Dragons Casino
- Option to move the reward weapon pickups into appropriate interiors:
- Photo reward weapons - Doherty Garage
- Horseshoe reward - Wuzi's room in Four Dragon's casino
- Toreno ranch weapons - Unused save house
- 3 new properties to buy in Richman, Mulholland (LS) and Bayside
- 3 additional entry/exits and a wardrobe in Madd Dogg's Mansion
- Option to increase the enex viewing distance
- Have fun and enjoy! :)
---- ORIGINAL EHI AUTHOR:
- artginPL
---- EHI REPATCHED AUTHORS:
- Main script: CatchyKetchup, rill_
- Enex Tweaks script: Junior_Djjr, CatchyKetchup
- Additional scripts: rill_, CatchyKetchup
- TuningA script: ZAZ
- IPL fixes, new furniture and new enex: CatchyKetchup
- Enex contribution ("New Places to Enter WIP ENEX"): Kaoru Tanamachi
- Model updates: SimBoRRis, Marchewa99XD
- Enex viewing distance patch: vladvo
- Some models and collisions from Proper Fixes were included or used as a base
Special Thanks to Neon, Shivelight, Grinch_ and Maxx420
Yorumlar
Şu ana kadar 10 yorum gönderilmiş.
I've noticed that [missioninteriors] such as the Crack Den or Vagos Burned House simply don't work even after doing the right missions. The same applies to restaurants of LS after going on a date.
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@Xlipe-_-V2 hi, sounds like you installed it correctly. i am pretty sure that it's working. you probably just don't know that the access to most cutscene and mission related interiors will follow your story progress in this EHI version. cutscene interiors like ryder's and sweet's house are only enterable after completing at least one mission and if no mission is currently available for that interior. If you want all mission interiors unlocked from game start, set "OnlyRawFeatures = 1" in the ini file.
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Hello. The mod isn't working. I've already increased the EnexEntries in mixsets, set the fastman's limit adjuster to the correct settings, and increased the priority in modloader.ini, but the yellow cones aren't appearing. The standard EHI works normally, but this version isn't working in my game.
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@sdfvgbh i tweaked the mission marker position a bit because it was too close to the doherty garage enex. but now worries, during the moment of saving everything is reset and your savegame won't be affected.
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the mission icon is kinda out of places somehow, and in the end, the save game is corrupted
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@sdfvgbh are you using a modified main.scm? (like story mode 2.0 or storyline improvements etc)
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still causing save game break when playing missions in san fierro and las venturas phases
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@Paindokusai The version on libertycity isn't updated yet. Proper fixes isn't required but recommended.
Alıntı yap | Cevapla | (1)
What's the difference between this and the one from libertycitynet? Can I install this without proper fixes?
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