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GTA SA RHINO TANK LOD FIX



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This is a fix for the military tank (Rhino) of the game, this solves the old model that is used from distance for the vehicle that in the original version did not match the proportions of the detailed tank

Enjoy..!!

Şu ana kadar 8 yorum gönderilmiş.

07/31/2017 21:54



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04/22/2017 12:51

@DeerOfficial

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04/22/2017 00:21

Yes, only for those that require a new lod, is not that with the use of this new lod for the tank you break the pc, is something insignificant that does not add or subtract, this applies in fps

regards

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04/22/2017 00:00

@Eny Modding
OK, your 20 polygonal tank LODs don't crash the game, but the game never uses 1-2 GB RAM for "20000 million tanks". The game loads objects, models, peds, LODs of objects, LODs of vehicles, effects. And polygonal LODs сan lead to loss of vehicle traffic and another problems in game. Low FPS for example. Of course it needs standard rhinos 5-10 times more then GTA V rhinos but memory isn't endless.
Do you plan to make polygonal LODs of rest 200 standard models with similar method?

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04/21/2017 23:32

@SergeDVDo not crash the game, this lod is based on the same tank model, compared to the original model, now
If we add the little use of memory with a lod, would do the same with the amount of polygons that is .. unless there are 20000 million tanks in use at the same time

sorry for the bad English

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04/21/2017 23:20

A LOD must be simple for small video memory.
Your LOD is (wrong) copy of model with superfluous details. It's bad for your game. Your 20 polygonal LODs might crash the game.
Make simple detailed LODs. Delete superfluous polygons.
http://imgur.com/a/9kvlX

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