GTA V / Modlar / Modifikasyonlar
Bigger Boomers 1.05
- Darksteps | yükleyen: Darksteps
- 06/05/2015
- 4043 İndirmeler
Puanlamalar:
Lütfen önce giriş yap.
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Videos
Henüz hiç video eklenmedi.Bu moda video eklemek için giriş yapmış olman gerekir.
Açıklama
Bigger vehicle explosions currently, working on beefing up all explosions. When I started this I wanted to make the flames and stuff bigger the way it was done in GTAIV, but V seems to use particle effects for flames and explosions, and I'm still trying to figure out where those are and how to change them. The explosive power of the vehicles is about 5-6 times what they were out of the box, some more so. Vehicles are now fly a little, adding that unrealistic cinema feel to them.
In the video, the initial explosion is a sticky bomb, but the secondaries are just the improved explosive power of the vehicles.
Still tweaking, hope to have another version out in a few days.
Installation: Use OpenIV, access the common.rpf, navigate to update.rpf and then common/data/effects and replace the explosionfx file, then rebuild.
1.05 This version actually works. Still working on the physics and animation timing.
In the video, the initial explosion is a sticky bomb, but the secondaries are just the improved explosive power of the vehicles.
Still tweaking, hope to have another version out in a few days.
Installation: Use OpenIV, access the common.rpf, navigate to update.rpf and then common/data/effects and replace the explosionfx file, then rebuild.
1.05 This version actually works. Still working on the physics and animation timing.
Yorumlar
Şu ana kadar 1 yorum gönderilmiş.
06/06/2015 06:01
Unfortunately, this version of the mod is not working. I have increased the values of the explosionfx file into the hundreds where the original values were in the <1 area; there is no affect. I'm delving deeper into the code to find out why.
Thanks
Alıntı yap | Cevapla | (0)
Unfortunately, this version of the mod is not working. I have increased the values of the explosionfx file into the hundreds where the original values were in the <1 area; there is no affect. I'm delving deeper into the code to find out why.
Thanks
Alıntı yap | Cevapla | (0)


