GTA IV / Modlar / Script Modları (örn. *.lua ve *.asi)
cargrp.dat/pedgrp.dat Limit Extender + Addon Taxis/Police
- MrFinger | yükleyen: MrFinger
- gtaforums.com/topic/936854-...
- 09/09/2026 (Son güncelleme: 10/14/2026)
- 641 İndirme
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cargrp.dat/pedgrp.dat Limit Extender + Addon Taxis/Police
By an anonymous author at MrFinger's request
Update: POPCYCLE_CAR_GROUP_TAXI now accepts more than 3 taxis. Any addons to this group will spawn around the map and receive full taxi functionality, including whistling and riding as a passenger.
Position of the taximeter is relative to the "taxi", so it won't look correct on some addon taxi models unless they are edited.
The plugin no longer needs to be in the "plugins" folder.
Update 2: It's now possible to add more police cars. Add them to the "PoliceModel" list in the .ini, and they will spawn in an indentical manner to the vanilla police/police2 models.
You still need ZolikaPatch for the sirens to work, and to make cops use the appropriate drive-by anims, edit animgrp.dat.
It's uncertain whether support for nstockade/fbi/noose/polmav or the police computer will be added in the future.
This plugin extends the max entries limit in cargrp.dat/pedgrp.dat from 35/40 to 60 per group.
You must have an empty line at the bottom of cargrp/pedgrp for the game not to crash.
For now, the plugin is compatible only with 1.0.7.0/1.0.8.0.
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Quote: COLO2104
I didn´t even know cargrp.dat has a limit, how many cars did you add to your game to need this? I´m curious, I added around 80 and I haven´t had any crashes yet
there's no crash, the game simply ignores entries above 35.
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I didn´t even know cargrp.dat has a limit, how many cars did you add to your game to need this? I´m curious, I added around 80 and I haven´t had any crashes yet
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