GTA IV / Modlar / Modifikasyonlar
Real Cluckin' Bell Interior In Northwood
- Scott 1 | yükleyen: Scott 1
- 05/08/2023
- 13480 İndirmeler
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Açıklama
Reimplements the Cluckin Bell that was cut from this location as an enterable interior where you can eat.
Someone messaged showing interest in this idea so I said I'd make it for them.
I've also restored the workers and scenarios inside and outside the restaurant.
Compatible with ALL patches.
INSTALL:
GTA IV Base Game: Put files from 'common' & 'pc' into the equivalent folders with Open IV.
GTA IV Complete Edition: Put files from common, pc, TBoGT & TLAD into the equivalent folders with Open IV.
'timecyclemodifiers.dat'- Leave this file if you have any graphics/timecycle mods and edit your own one manually. -Explanation below. (This is optional and not essential for the mod to work)
- Go to pc\data\timecyclemodifiers.dat, find 'cluckinbell' and change the maxfarclip to 1500. It is the second entry after the timecycle name.
The new line would begin like this:
cluckinbell -1.0 1500.0
For any potential file conflicts, I've included a compatibility guide.
*Uninstallation files are provided.*
----------
Made by Scott1
Someone messaged showing interest in this idea so I said I'd make it for them.
I've also restored the workers and scenarios inside and outside the restaurant.
Compatible with ALL patches.
INSTALL:
GTA IV Base Game: Put files from 'common' & 'pc' into the equivalent folders with Open IV.
GTA IV Complete Edition: Put files from common, pc, TBoGT & TLAD into the equivalent folders with Open IV.
'timecyclemodifiers.dat'- Leave this file if you have any graphics/timecycle mods and edit your own one manually. -Explanation below. (This is optional and not essential for the mod to work)
- Go to pc\data\timecyclemodifiers.dat, find 'cluckinbell' and change the maxfarclip to 1500. It is the second entry after the timecycle name.
The new line would begin like this:
cluckinbell -1.0 1500.0
For any potential file conflicts, I've included a compatibility guide.
*Uninstallation files are provided.*
----------
Made by Scott1
Yorumlar
Şu ana kadar 50 yorum gönderilmiş.
10/20/2024 13:07
UPDATE: Fixed TLAD crash. Added working radio. Added NPC navigation. Updated scenario peds. Special thanks to Nabo45, for help with the Navmesh.
Alıntı yap | Cevapla | (2)
UPDATE: Fixed TLAD crash. Added working radio. Added NPC navigation. Updated scenario peds. Special thanks to Nabo45, for help with the Navmesh.
Alıntı yap | Cevapla | (2)
10/09/2024 03:33
@diporrisvn Yeah I discovered that. R* made a typo in TLADs content.dat, thus failing to disable base game scenarios2. Which presumably causes TLAD to hit a scenario limit. It's weird because it didn't originally cause TLAD to crash on the version of CE I built this for. I have fixed this and have been meaning to get it on GTAforums for some time now
Alıntı yap | Cevapla | (1)
@diporrisvn Yeah I discovered that. R* made a typo in TLADs content.dat, thus failing to disable base game scenarios2. Which presumably causes TLAD to hit a scenario limit. It's weird because it didn't originally cause TLAD to crash on the version of CE I built this for. I have fixed this and have been meaning to get it on GTAforums for some time now
Alıntı yap | Cevapla | (1)
10/07/2024 03:17
TLAD crashes for some reason, I'm guessing the culprit is the scenarios2 file cause TLAD loads an entirely different one compared to TBOGT and IV
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TLAD crashes for some reason, I'm guessing the culprit is the scenarios2 file cause TLAD loads an entirely different one compared to TBOGT and IV
Alıntı yap | Cevapla | (0)
07/27/2024 17:25
Idk if youre still active but i wanted to ask you if you could restore the ability to play pool in comrades bar
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Idk if youre still active but i wanted to ask you if you could restore the ability to play pool in comrades bar
Alıntı yap | Cevapla | (2)
01/05/2024 08:33
Hey Scott, do you know if this has any problems with the IV Tweaker mod loader? I'm trying to install this with the comedy club mod and made sure I've placed the files in the correct folders, even using the occlu.ipl file meant to make them compatible. Though there's two bugs I'm getting that happen even if only one of them is installed. No workers in the Cluckin Bell and the comedy club interior is invisible but there. The interior becomes visible if I airbreak into it but becomes invisible again when I enter the front desk area. Still very impressive mods though!
Alıntı yap | Cevapla | (2)
Hey Scott, do you know if this has any problems with the IV Tweaker mod loader? I'm trying to install this with the comedy club mod and made sure I've placed the files in the correct folders, even using the occlu.ipl file meant to make them compatible. Though there's two bugs I'm getting that happen even if only one of them is installed. No workers in the Cluckin Bell and the comedy club interior is invisible but there. The interior becomes visible if I airbreak into it but becomes invisible again when I enter the front desk area. Still very impressive mods though!
Alıntı yap | Cevapla | (2)
09/13/2023 10:01
@Scott 1
It's the most solid mapping job I've ever seen!. "Reopening" the Alderney Clukingbell is too complicated, it would be simpler to apply the Diner model to the Creek Street location or any other diner on the map. I know someone already tried it but it was just an aesthetic improvement.
Thanks for the mod!
Alıntı yap | Cevapla | (1)
@Scott 1
It's the most solid mapping job I've ever seen!. "Reopening" the Alderney Clukingbell is too complicated, it would be simpler to apply the Diner model to the Creek Street location or any other diner on the map. I know someone already tried it but it was just an aesthetic improvement.
Thanks for the mod!
Alıntı yap | Cevapla | (1)
07/19/2023 05:59
@Scott 1yeah I figured you'd say that, I also thought how different the building is shaped. Sad, Alderney doesn't have much restaurants to go to. Really feels like this whole area was rushed
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@Scott 1yeah I figured you'd say that, I also thought how different the building is shaped. Sad, Alderney doesn't have much restaurants to go to. Really feels like this whole area was rushed
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07/16/2023 17:27
@9604
thank you! Alderney wouldn't be as straightforward to do as this one in Northwood, as its building would need some remodeling to fit with the interior. It appears like the building for Alderney Cluckin bell was made before the developers decided on the interior design itself. But I will think about it as a future idea!!
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@9604
thank you! Alderney wouldn't be as straightforward to do as this one in Northwood, as its building would need some remodeling to fit with the interior. It appears like the building for Alderney Cluckin bell was made before the developers decided on the interior design itself. But I will think about it as a future idea!!
Alıntı yap | Cevapla | (0)
07/13/2023 08:15
Great map mod! I'm wondering if you planned on "reopening" the Alderney location as well? Lore wise the Northwood one is closed for health issues, but there is no indication of such thing on the building located in Alderney, so I think it would make sense to open this one as well
Alıntı yap | Cevapla | (1)
Great map mod! I'm wondering if you planned on "reopening" the Alderney location as well? Lore wise the Northwood one is closed for health issues, but there is no indication of such thing on the building located in Alderney, so I think it would make sense to open this one as well
Alıntı yap | Cevapla | (1)
07/10/2023 15:13
@mortalus1
Thanks for writing that, and to add to that.. the .IDE file can be ignored completely if version 1 of the window options is being used.
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@mortalus1
Thanks for writing that, and to add to that.. the .IDE file can be ignored completely if version 1 of the window options is being used.
Alıntı yap | Cevapla | (1)
07/09/2023 11:18
@Scott 1
Thank you!
I followed the instructions and did not even need to start a new game, it did not corrupt my existing save.
by the way if if anyone else has a modded indust_1.ide (for example if you are using various fixes)
just change this line:
2, 0, 7.7768, -8.57925, 0.355837, 7.7768, -8.57925, 3.05584, -3.67851, -8.57925, 3.05584, -3.67851, -8.57925, 0.355837, -1, -1, -1, -1, 9, 16777215, 1
to this
2, 0, 7.7768, -8.57925, 0.355837, 7.7768, -8.57925, 3.05584, -3.67851, -8.57925, 3.05584, -3.67851, -8.57925, 0.355837, -1, -1, -1, -1, 8, 16777215, 1
Alıntı yap | Cevapla | (2)
@Scott 1
Thank you!
I followed the instructions and did not even need to start a new game, it did not corrupt my existing save.
by the way if if anyone else has a modded indust_1.ide (for example if you are using various fixes)
just change this line:
2, 0, 7.7768, -8.57925, 0.355837, 7.7768, -8.57925, 3.05584, -3.67851, -8.57925, 3.05584, -3.67851, -8.57925, 0.355837, -1, -1, -1, -1, 9, 16777215, 1
to this
2, 0, 7.7768, -8.57925, 0.355837, 7.7768, -8.57925, 3.05584, -3.67851, -8.57925, 3.05584, -3.67851, -8.57925, 0.355837, -1, -1, -1, -1, 8, 16777215, 1
Alıntı yap | Cevapla | (2)
07/06/2023 22:16
@mortalus1 Thanks for the kind words!
Here is a pastebin I've written explaining how to make the correct changes for compatibility: https://pastebin.com/JGf1H1PR
Alıntı yap | Cevapla | (1)
@mortalus1 Thanks for the kind words!
Here is a pastebin I've written explaining how to make the correct changes for compatibility: https://pastebin.com/JGf1H1PR
Alıntı yap | Cevapla | (1)
07/06/2023 17:58
This is an awesome mod, one of the most advanced map mods out there for sure.
A compatibility readme for users with modified scenarios2.ipl would be great tho as I also have potential grim installed and don't want to overwrite it.
Alıntı yap | Cevapla | (1)
This is an awesome mod, one of the most advanced map mods out there for sure.
A compatibility readme for users with modified scenarios2.ipl would be great tho as I also have potential grim installed and don't want to overwrite it.
Alıntı yap | Cevapla | (1)
06/28/2023 15:17
@michael_653157898 I have sent you a private message so we can discuss this in more detail.
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@michael_653157898 I have sent you a private message so we can discuss this in more detail.
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06/27/2023 21:51
Also I would like to have this mod with the Potential Grim mod, for example this Cluckin' Bell mod uses the file scenarios2.ipl and the Potential Grim mod also comes with its scenarios2.ipl file, can you make a compatibility option for that mod inside that Cluckin' Bell mod?
Alıntı yap | Cevapla | (0)
Also I would like to have this mod with the Potential Grim mod, for example this Cluckin' Bell mod uses the file scenarios2.ipl and the Potential Grim mod also comes with its scenarios2.ipl file, can you make a compatibility option for that mod inside that Cluckin' Bell mod?
Alıntı yap | Cevapla | (0)
06/27/2023 18:47
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hi i did tried to use the vanila ambient.ipl and TLAD still crashes, and i ues this Cluckin Bell mod with the Enterable Comedy Club mod, and i did put the occlu.ipl Enterable Comedy Club file from that Cluckin Bell mod, i also tried with only the that Cluckin Bell mod and TLAD still crashes at the loading screenQuote: Scott 1
@michael_653157898 So TLAD launches fine without this mod installed? If so try this mod without the file ambient.ipl and please let me know if that changes anything!
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06/27/2023 11:31
@michael_653157898 So TLAD launches fine without this mod installed? If so try this mod without the file ambient.ipl and please let me know if that changes anything!
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@michael_653157898 So TLAD launches fine without this mod installed? If so try this mod without the file ambient.ipl and please let me know if that changes anything!
Alıntı yap | Cevapla | (0)
06/25/2023 12:52
hi about this mod, it is working fine and with the enterable comedy club mod but when i go and play the TLAD with that cluckin bell mod the game crashes at the loading screen, and in TBoGT and IV it is works fine, how do i fix it? i also tried it on a clean GTA 4 with only this 2 mods and TLAD still crashed
Alıntı yap | Cevapla | (0)
hi about this mod, it is working fine and with the enterable comedy club mod but when i go and play the TLAD with that cluckin bell mod the game crashes at the loading screen, and in TBoGT and IV it is works fine, how do i fix it? i also tried it on a clean GTA 4 with only this 2 mods and TLAD still crashed
Alıntı yap | Cevapla | (0)
06/25/2023 12:52
@Scott 1hello, about that lags i said it is happend when i was going to the locked island in the beginning of the game and i had 6 stars there in that cluckin bell area, so i think it is was because of that, when i was going to that cluckin bell area without a stars it is didn't lag.
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@Scott 1hello, about that lags i said it is happend when i was going to the locked island in the beginning of the game and i had 6 stars there in that cluckin bell area, so i think it is was because of that, when i was going to that cluckin bell area without a stars it is didn't lag.
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06/25/2023 06:37
@michael_653157898 I didn't experience lag like that myself, however, try using the backup version of file 'occlu.ipl' from the Uninstallation folder in this mod and see if it still lags.
Goes in common\data\maps>
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@michael_653157898 I didn't experience lag like that myself, however, try using the backup version of file 'occlu.ipl' from the Uninstallation folder in this mod and see if it still lags.
Goes in common\data\maps>
Alıntı yap | Cevapla | (0)
06/20/2023 13:25
hi i notice that when im in that area of that Cluckin' Bell mod the game lags pretty a lot on that area, does it is a problem with that mod?
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hi i notice that when im in that area of that Cluckin' Bell mod the game lags pretty a lot on that area, does it is a problem with that mod?
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06/06/2023 22:54
"Someone messaged showing interest in this idea so I said I'd make it for them."
Thanks Scott!
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"Someone messaged showing interest in this idea so I said I'd make it for them."
Thanks Scott!
Alıntı yap | Cevapla | (1)
05/27/2023 21:11
@michael_653157898 Thanks! and no, you shouldn't need a new save. I tested it a bit across different savefiles and EFLC.
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@michael_653157898 Thanks! and no, you shouldn't need a new save. I tested it a bit across different savefiles and EFLC.
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05/25/2023 18:30
nice mod but do you need to start a new save file with this map mod?
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nice mod but do you need to start a new save file with this map mod?
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