San Andreas / Modlar / CLEO Modifikasyonları
Removed 'Forbidden Areas' for peds and vehicles v2
- Jonathan6506 | yükleyen: Jonathan6506
- 04/23/2015
- 17307 İndirmeler
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Açıklama
This is an update of the mod: 'Removed forbidden areas for peds and vehicles'
V2: The place range has been increased. The total area is now X:20000.0, Y:20000.0 and Z:700.0 in coordinates.
V2: The place range has been increased. The total area is now X:20000.0, Y:20000.0 and Z:700.0 in coordinates.
Yorumlar
Şu ana kadar 21 yorum gönderilmiş.
11/29/2015 22:32
Thanks. This adds more life to the game in areas that Peds & cars wouldn't normally spawn from.
Alıntı yap | Cevapla | (3)
Thanks. This adds more life to the game in areas that Peds & cars wouldn't normally spawn from.
Alıntı yap | Cevapla | (3)
05/16/2015 16:28
He said "Some days I was seeking for a mod like this"
Alıntı yap | Cevapla | (1)
Quote: Jonathan6506Quote: Ronyx mods
hace dias buscaba un mod asi
Please speak on English.
He said "Some days I was seeking for a mod like this"
Alıntı yap | Cevapla | (1)
05/06/2015 00:04
Please speak on English.
Alıntı yap | Cevapla | (0)
Quote: Ronyx mods
hace dias buscaba un mod asi
Please speak on English.
Alıntı yap | Cevapla | (0)
04/25/2015 18:17
@Interloper: This mod only enables disabled original SA traffic and ped paths. The street you're talking about doesn't have traffic paths on the original SA, you have to add a new traffic path in order to do so.
The beta version also had tested with configuration (which forbidden areas you want traffic/peds to spawn), but unfortunately the game glitches out when I do so (same like LordLeo's recommendation), so I had to cut the configuration...
Alıntı yap | Cevapla | (0)
@Interloper: This mod only enables disabled original SA traffic and ped paths. The street you're talking about doesn't have traffic paths on the original SA, you have to add a new traffic path in order to do so.
The beta version also had tested with configuration (which forbidden areas you want traffic/peds to spawn), but unfortunately the game glitches out when I do so (same like LordLeo's recommendation), so I had to cut the configuration...
Alıntı yap | Cevapla | (0)
04/25/2015 14:39
Are you planning to make remove restrictions from the street in the Idlewood. It goes parallel to street behind Grove Street.
Oh and can you make a configuration file, which lets to decide which places I want to be unlocked (like grove street and ls port) and which not.
Alıntı yap | Cevapla | (0)
Are you planning to make remove restrictions from the street in the Idlewood. It goes parallel to street behind Grove Street.
Oh and can you make a configuration file, which lets to decide which places I want to be unlocked (like grove street and ls port) and which not.
Alıntı yap | Cevapla | (0)
04/24/2015 06:55
Already tried that but didn't work.
Alıntı yap | Cevapla | (0)
Quote: LordLeo
It's a very nice stuff, I like it, but in my opinion, less traffic would be more realistic. For example in the forest, or on other gravel roads.
Already tried that but didn't work.
Alıntı yap | Cevapla | (0)
04/24/2015 05:27
It's a very nice stuff, I like it, but in my opinion, less traffic would be more realistic. For example in the forest, or on other gravel roads.
Alıntı yap | Cevapla | (0)
It's a very nice stuff, I like it, but in my opinion, less traffic would be more realistic. For example in the forest, or on other gravel roads.
Alıntı yap | Cevapla | (0)
04/23/2015 15:57
LOOOOKIIIIIIIINGGGGGNIIIIIICCCCCCEEEEEEEE!!!!
10/10
ohhhhyyy yeah!!!
Alıntı yap | Cevapla | (0)
LOOOOKIIIIIIIINGGGGGNIIIIIICCCCCCEEEEEEEE!!!!
ohhhhyyy yeah!!!
Alıntı yap | Cevapla | (0)



